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In creatures, the Cellular Automata enter through the foot that is in contact with the ground, then interpreted by the [[smell lobe]]. The reason why creatures smell with their foot touching the ground is to avoid changes which could happen when creatures turn around.[https://web.archive.org/web/20170814232150/http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=108] Creatures also emit smell themselves depending on their [[genus]]: [[Norn|Norns]] emit the Norn smell (12), while Grendels and [[Ettin|Ettins]] emit their own smells respectively. In [[Creatures Village]], male and female norns have different CA scents. | In creatures, the Cellular Automata enter through the foot that is in contact with the ground, then interpreted by the [[smell lobe]]. The reason why creatures smell with their foot touching the ground is to avoid changes which could happen when creatures turn around.[https://web.archive.org/web/20170814232150/http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=108] Creatures also emit smell themselves depending on their [[genus]]: [[Norn|Norns]] emit the Norn smell (12), while Grendels and [[Ettin|Ettins]] emit their own smells respectively. In [[Creatures Village]], male and female norns have different CA scents. | ||
− | Cellular automata are used in | + | Cellular automata are used in [[Creatures 3]], [[Docking Station]] and [[Creatures Village]] as follows: |
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==Creatures 3 and Docking Station== | ==Creatures 3 and Docking Station== | ||
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* '''[[PROP]]''' ''(command)'' ROOM_ID ''(integer)'' CA_INDEX ''(integer)'' CA_VALUE ''(float)'' <br />The command '''PROP''' is used when making metarooms to set the amount of a CA in a [[room]], and if you leave out the CA_VALUE it returns the amount of a CA in the specified room. | * '''[[PROP]]''' ''(command)'' ROOM_ID ''(integer)'' CA_INDEX ''(integer)'' CA_VALUE ''(float)'' <br />The command '''PROP''' is used when making metarooms to set the amount of a CA in a [[room]], and if you leave out the CA_VALUE it returns the amount of a CA in the specified room. | ||
* '''[[RATE]]''' ''(command)'' ROOM_TYPE ''(integer)'' CA_INDEX ''(integer)'' GAIN ''(float)'' LOSS ''(float)'' DIFFUSION ''(float)''<br /> The RATE command is used to set how fast a smell travels through rooms. This command is used in the !map.cos file and in the [[Heat Transfer]] agent which allows heat to travel through water. Using the RATE command with only ROOM_TYPE and CA_INDEX returns the gain, loss and diffusion values for that smell/room type combination. | * '''[[RATE]]''' ''(command)'' ROOM_TYPE ''(integer)'' CA_INDEX ''(integer)'' GAIN ''(float)'' LOSS ''(float)'' DIFFUSION ''(float)''<br /> The RATE command is used to set how fast a smell travels through rooms. This command is used in the !map.cos file and in the [[Heat Transfer]] agent which allows heat to travel through water. Using the RATE command with only ROOM_TYPE and CA_INDEX returns the gain, loss and diffusion values for that smell/room type combination. | ||
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==External Links== | ==External Links== |