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In creatures, the Cellular Automata enter through the foot that is in contact with the ground, then interpreted by the [[smell lobe]].  The reason why creatures smell with their foot touching the ground is to avoid changes which could happen when creatures turn around.[https://web.archive.org/web/20170814232150/http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=108] Creatures also emit smell themselves depending on their [[genus]]: [[Norn|Norns]] emit the Norn smell (12), while Grendels and [[Ettin|Ettins]] emit their own smells respectively. In [[Creatures Village]], male and female norns have different CA scents.   
 
In creatures, the Cellular Automata enter through the foot that is in contact with the ground, then interpreted by the [[smell lobe]].  The reason why creatures smell with their foot touching the ground is to avoid changes which could happen when creatures turn around.[https://web.archive.org/web/20170814232150/http://www.gamewareeurope.com/GWDev/cdn/CDN_more.php?CDN_article_id=108] Creatures also emit smell themselves depending on their [[genus]]: [[Norn|Norns]] emit the Norn smell (12), while Grendels and [[Ettin|Ettins]] emit their own smells respectively. In [[Creatures Village]], male and female norns have different CA scents.   
  
Cellular automata are used in [[Creatures 2]], [[Creatures 3]], [[Docking Station]] and [[Creatures Village]] as follows:
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Cellular automata are used in [[Creatures 3]], [[Docking Station]] and [[Creatures Village]] as follows:
 
 
==Creatures 2==
 
{| border="1"
 
! Name !! Note
 
|-
 
|Temperature||
 
|-
 
|Light ||
 
|-
 
|Pressure || Air pressure; creates [[wind]]
 
|-
 
|Radiation || Gives creatures [[heavy metals]], causing mutations and sterility
 
|}
 
 
 
Rooms also have [[organic nutrients]] and [[inorganic nutrients]], but these are not modeled as CAs.
 
  
 
==Creatures 3 and Docking Station==
 
==Creatures 3 and Docking Station==
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* '''[[PROP]]''' ''(command)'' ROOM_ID ''(integer)'' CA_INDEX ''(integer)'' CA_VALUE ''(float)'' <br />The command '''PROP''' is used when making metarooms to set the amount of a CA in a [[room]], and if you leave out the CA_VALUE it returns the amount of a CA in the specified room.   
 
* '''[[PROP]]''' ''(command)'' ROOM_ID ''(integer)'' CA_INDEX ''(integer)'' CA_VALUE ''(float)'' <br />The command '''PROP''' is used when making metarooms to set the amount of a CA in a [[room]], and if you leave out the CA_VALUE it returns the amount of a CA in the specified room.   
 
* '''[[RATE]]''' ''(command)'' ROOM_TYPE ''(integer)'' CA_INDEX ''(integer)'' GAIN ''(float)'' LOSS ''(float)'' DIFFUSION ''(float)''<br /> The RATE command is used to set how fast a smell travels through rooms.  This command is used in the !map.cos file and in the [[Heat Transfer]] agent which allows heat to travel through water. Using the RATE command with only ROOM_TYPE and CA_INDEX returns the gain, loss and diffusion values for that smell/room type combination.
 
* '''[[RATE]]''' ''(command)'' ROOM_TYPE ''(integer)'' CA_INDEX ''(integer)'' GAIN ''(float)'' LOSS ''(float)'' DIFFUSION ''(float)''<br /> The RATE command is used to set how fast a smell travels through rooms.  This command is used in the !map.cos file and in the [[Heat Transfer]] agent which allows heat to travel through water. Using the RATE command with only ROOM_TYPE and CA_INDEX returns the gain, loss and diffusion values for that smell/room type combination.
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