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Dendrites are the connections between different neurons. Dendrites work unidirectionally (one-way), so the value of neuron 1 may influence the value of neuron 2, but not vice versa. Dendrites may have different behaviours and some just transfer the value of one neuron to another one, while others may negate the value or do even more complex work. See also [[concept lobe]].
 
Dendrites are the connections between different neurons. Dendrites work unidirectionally (one-way), so the value of neuron 1 may influence the value of neuron 2, but not vice versa. Dendrites may have different behaviours and some just transfer the value of one neuron to another one, while others may negate the value or do even more complex work. See also [[concept lobe]].
  
== SVRules ==
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== SV Rules ==
Creature brains use a neuronal processing system, called "State Value Rules", commonly shortened to SVRules.
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[[Creatures 3]] introduces a new neuronal processing system, called "State Value Rules" or SV Rules.  
  
These were fairly simple in [[Creatures 1]] and [[Creatures 2]], essentially designed to let you perform simple manipulations upon Creature variables (ie, biochemistry and brain values), with the possibility of adding conditions based upon these variables.
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In [[Creatures 3]] and [[Docking Station]] each neuron and dendrite is a fully functional [[Wikipedia :Register machine|register machine]]. That means that you have several registers (places where you can store something) and one special working register. The most important commands on a register machine are LOAD, which loads a value into the working register and STORE, which stores a value from it into one of the other registers.
 
 
In [[Creatures Evolution Engine]] games such as [[Creatures 3]], each neuron and dendrite is a fully functional [[Wikipedia :Register machine|register machine]]. That means that you have several registers (places where you can store something) and one special working register. The most important commands on a register machine are LOAD, which loads a value into the working register and STORE, which stores a value from it into one of the other registers.
 
  
 
Operations like ADD always use the value of the working register.
 
Operations like ADD always use the value of the working register.

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