https://creatures.wiki/Basic_fruit_script?action=history&feed=atom&Basic fruit script - Revision history2024-03-28T14:50:08ZRevision history for this page on the wikiMediaWiki 1.33.1https://creatures.wiki/index.php?title=Basic_fruit_script&diff=65709&oldid=prevScoobyGambit at 00:15, 27 June 20222022-06-27T00:15:20Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 00:15, 27 June 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Create a new simple agent, using the [[classifier]] numbers 2 8 1000 (a fruit of [[genus]] 1000) and using the sprite (image) file "tutorial_fruit.c16". Use one image from the tutorial_fruit file, located at position 0 in the file (because computers start counting at 0) and have it at [[image plane]] 5000 in the world. A [https://web.archive.org/web/20050312122959/http://www.freewebs.com/alimaggs/creaturesdev/cdn/c3/knowledgebase/c3_errors.html common error] that can be introduced here is "Pose change failed", caused by miscounting the amount of images that are being used, by not including image #0.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Create a new simple agent, using the [[classifier]] numbers 2 8 1000 (a fruit of [[genus]] 1000) and using the sprite (image) file "tutorial_fruit.c16". Use one image from the tutorial_fruit file, located at position 0 in the file (because computers start counting at 0) and have it at [[image plane]] 5000 in the world. A [https://web.archive.org/web/20050312122959/http://www.freewebs.com/alimaggs/creaturesdev/cdn/c3/knowledgebase/c3_errors.html common error] that can be introduced here is "Pose change failed", caused by miscounting the amount of images that are being used, by not including image #0.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> new: simp 2 8 1000 “tutorial_fruit” 1 0 5000</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> new: simp 2 8 1000 “tutorial_fruit” 1 0 5000</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Various attributes - it is carryable, mouse-carryable, suffers collisions and suffers physics. [[Amaikokonut]]'s [<del class="diffchange diffchange-inline">http</del>://songua.com/creatures/caosapps/ CAOS APPS] can be used to help choose new ATTR and BHVR values. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Various attributes - it is carryable, mouse-carryable, suffers collisions and suffers physics. [[Amaikokonut]]'s [<ins class="diffchange diffchange-inline">https</ins>://songua.com/creatures/caosapps/ CAOS APPS] can be used to help choose new ATTR and BHVR values. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> attr 195</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> attr 195</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Can be picked up and eaten.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Can be picked up and eaten.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> accg 3</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> accg 3</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The following block of code [[TMVT|tests whether the fruit can be moved]] to a point below the Creatures 3 [[Norn Meso]] garden, and then if that's not possible, it tries to install the fruit near the DS agent creator in the [[Comms Room]]. [<del class="diffchange diffchange-inline">http</del>://ghostfishe.net/bbw/tutorials/tut_basic3.php?w=1024#agent4 Ghosthande's basic agent tutorial] discusses a few more options when it comes to install locations. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The following block of code [[TMVT|tests whether the fruit can be moved]] to a point below the Creatures 3 [[Norn Meso]] garden, and then if that's not possible, it tries to install the fruit near the DS agent creator in the [[Comms Room]]. [<ins class="diffchange diffchange-inline">https</ins>://ghostfishe.net/bbw/tutorials/tut_basic3.php?w=1024#agent4 Ghosthande's basic agent tutorial] discusses a few more options when it comes to install locations. </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> doif tmvt 1950 950 eq 1</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> doif tmvt 1950 950 eq 1</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Basic_fruit_script&diff=64944&oldid=prevScoobyGambit at 23:06, 8 May 20222022-05-08T23:06:08Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 23:06, 8 May 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td></tr>
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</table>ScoobyGambithttps://creatures.wiki/index.php?title=Basic_fruit_script&diff=61353&oldid=prevScoobyGambit at 02:05, 18 November 20212021-11-18T02:05:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:05, 18 November 2021</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l162" >Line 162:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Make a [[vendor]] to vend the fruit, or add these scripts to the [[basic plant script]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Make a [[vendor]] to vend the fruit, or add these scripts to the [[basic plant script]].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==See also==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[Basic seed as food script]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[Making food objects for C3]]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tutorials]]</div></td></tr>
</table>ScoobyGambithttps://creatures.wiki/index.php?title=Basic_fruit_script&diff=59216&oldid=prevScoobyGambit: Created page with "==CAOS2PRAY== Monk, ready to use CAOS2PRAY. CAOS2PRAY is a feature included with RProgrammer's Jagent which allows the cod..."2020-06-07T06:22:00Z<p>Created page with "==CAOS2PRAY== <a href="/File:Monk.png" title="File:Monk.png">right|Monk, ready to use CAOS2PRAY.</a> <a href="/CAOS2PRAY" title="CAOS2PRAY">CAOS2PRAY</a> is a feature included with <a href="/User:RProgrammer" title="User:RProgrammer">RProgrammer</a>'s <a href="/Jagent" title="Jagent">Jagent</a> which allows the cod..."</p>
<p><b>New page</b></p><div>==CAOS2PRAY==<br />
[[File:Monk.png|right|Monk, ready to use CAOS2PRAY.]]<br />
[[CAOS2PRAY]] is a feature included with [[User:RProgrammer|RProgrammer]]'s [[Jagent]] which allows the coder to not have to code a separate [[PRAY source|PRAY file]] in their agents. This chunk of code goes at the top of the COS file, and when it is dragged and dropped onto Monk (also part of the Jagent suite), compiles the cos file, with its dependent sprite file, into an agent that will be easy for everyone to install and play with. For more details on CAOS2PRAY, see [https://naturingnurturing.blogspot.com/2012/01/caos2pray-easier-way.html CAOS2PRAY: An Easier Way] by [[Amaikokonut]].<br />
<br />
**CAOS2PRAY<br />
*# Pray-File “Inert fruit.agents"<br />
*# C3-Name “Inert fruit C3"<br />
*# DS-Name “Inert fruit DS"<br />
*# attach tutorial_fruit.c16<br />
*# attach smit.wav<br />
*# attach chwp.wav<br />
*# desc = “An inert fruit which is a simple foodstuff for creatures, nothing more.“<br />
*# Agent Animation File = “tutorial_fruit.c16"<br />
*# Agent Animation String = "0"<br />
*# Agent Sprite First Image = 0<br />
*# Agent Animation Gallery = “tutorial_fruit”<br />
*# Web URL = "creatures.wiki"<br />
*# Web Label = "Creatures Wiki"<br />
<br />
==Installation script==<br />
Anything with a * in front of it is a comment, not read by the machine.<br />
********Lets make a fruit<br />
Let's do this INSTantaneously<br />
inst<br />
Repeat the following 5 times:<br />
[[reps]] 5<br />
Create a new simple agent, using the [[classifier]] numbers 2 8 1000 (a fruit of [[genus]] 1000) and using the sprite (image) file "tutorial_fruit.c16". Use one image from the tutorial_fruit file, located at position 0 in the file (because computers start counting at 0) and have it at [[image plane]] 5000 in the world. A [https://web.archive.org/web/20050312122959/http://www.freewebs.com/alimaggs/creaturesdev/cdn/c3/knowledgebase/c3_errors.html common error] that can be introduced here is "Pose change failed", caused by miscounting the amount of images that are being used, by not including image #0.<br />
new: simp 2 8 1000 “tutorial_fruit” 1 0 5000<br />
Various attributes - it is carryable, mouse-carryable, suffers collisions and suffers physics. [[Amaikokonut]]'s [http://songua.com/creatures/caosapps/ CAOS APPS] can be used to help choose new ATTR and BHVR values. <br />
attr 195<br />
Can be picked up and eaten.<br />
bhvr 48<br />
It is slightly bouncy<br />
elas 30<br />
Has a medium friction<br />
fric 50<br />
Is moderately heavy<br />
accg 3<br />
<br />
The following block of code [[TMVT|tests whether the fruit can be moved]] to a point below the Creatures 3 [[Norn Meso]] garden, and then if that's not possible, it tries to install the fruit near the DS agent creator in the [[Comms Room]]. [http://ghostfishe.net/bbw/tutorials/tut_basic3.php?w=1024#agent4 Ghosthande's basic agent tutorial] discusses a few more options when it comes to install locations. <br />
<br />
doif tmvt 1950 950 eq 1<br />
mvto 1950 950<br />
else<br />
setv va00 game “CreatorX”<br />
setv va01 game “CreatorY”<br />
mvsf va00 va01<br />
endi<br />
<br />
And [[smell]] like a fruit should.<br />
emit 6 0.3<br />
<br />
This closes the [[REPS]] loop from before.<br />
repe<br />
<br />
This moves the player's vision to the foodstuff.<br />
[[cmrt]] 0<br />
<br />
==Collision script==<br />
The collision script simply plays a sound (smit.wav) when the object hits the ground.<br />
<br />
******collision script:<br />
scrp 2 8 1000 6<br />
[[sndc]] “smit”<br />
endm<br />
<br />
==Eat script==<br />
The eat script [[LOCK]]s to prevent interuption, then plays a crunchy chewing sound and stimulates the eater with stimuli 78. It then removes the fruit object from the world. You can use [[CHEM]] here (before KILL OWNR) to inject [[C3 Chemical List|other chemicals]] as well if you want.<br />
<br />
*****eat script<br />
scrp 2 8 1000 12<br />
lock<br />
sndc "chwp"<br />
stim writ from 78 1<br />
kill ownr<br />
endm<br />
<br />
<br />
==Removal script==<br />
This simply counts through all the objects in the world with that [[class number]], removes them, and then removes the scripts that belong to that class number. It's important to double-check that the class numbers here match the class numbers you've been using all along, and make sure that all [[SCRP]]s in the object have a corresponding scrx. If the class numbers here do not match the ones you've been using, you might accidentally delete some other object in the player's world, or silently delete another object's scripts, which would be hard for someone to fix!<br />
<br />
********REMOVAL<br />
rscr<br />
enum 2 8 1000<br />
kill targ<br />
next<br />
scrx 2 8 1000 4<br />
scrx 2 8 1000 6<br />
scrx 2 8 1000 12<br />
<br />
==Whole script==<br />
<pre><br />
**CAOS2PRAY<br />
*# Pray-File “Inert fruit.agents"<br />
*# C3-Name “Inert fruit C3"<br />
*# DS-Name “Inert fruit DS"<br />
*# attach tutorial_fruit.c16<br />
*# attach smit.wav<br />
*# attach chwp.wav<br />
*# desc = “An inert fruit which is a simple foodstuff for creatures, nothing more.“<br />
*# Agent Animation File = “tutorial_fruit.c16"<br />
*# Agent Animation String = "0"<br />
*# Agent Sprite First Image = 0<br />
*# Agent Animation Gallery = “tutorial_fruit”<br />
*# Web URL = "creatures.wiki"<br />
*# Web Label = "Creatures Wiki"<br />
<br />
<br />
********Lets make a fruit<br />
inst<br />
reps 5<br />
new: simp 2 8 1000 “tutorial_fruit” 1 0 5000<br />
attr 195<br />
bhvr 48<br />
elas 30<br />
fric 50<br />
accg 3<br />
*create some underneath the garden<br />
doif tmvt 1950 950 eq 1<br />
mvto 1950 950<br />
else<br />
*if that doesn't work, create it at the agent creator for DS<br />
setv va00 game “CreatorX”<br />
setv va01 game “CreatorY”<br />
mvsf va00 va01<br />
endi<br />
emit 6 0.3<br />
repe<br />
cmrt 0<br />
<br />
******collision script:<br />
scrp 2 8 1000 6<br />
sndc “smit”<br />
endm<br />
<br />
*****eat script<br />
scrp 2 8 1000 12<br />
lock<br />
sndc "chwp"<br />
stim writ from 78 1<br />
kill ownr<br />
endm<br />
<br />
<br />
<br />
********REMOVAL<br />
rscr<br />
enum 2 8 1000<br />
kill targ<br />
next<br />
scrx 2 8 1000 6<br />
scrx 2 8 1000 12</pre><br />
<br />
==Moving on==<br />
*[https://creaturescaves.com/dev.php?section=Reservations Reserve] and use your own [[class number]]s at [[Creatures Caves]].<br />
<br />
*Search on [[OpenGameArt.org]] or take inspiration from the [[Creating Agent Art]] tutorial to make a new [[sprite]] for your fruit.<br />
<br />
*Make the fruit appear in a different metaroom. Use the [[Keyboard Shortcuts|keyboard shortcut CTRL + SHIFT + X]] to explore different coordinates.<br />
<br />
*Try using the [[Constructor Script]] (10) to hold various values for the fruit.<br />
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*Make a [[vendor]] to vend the fruit, or add these scripts to the [[basic plant script]].<br />
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[[Category:Tutorials]]</div>ScoobyGambit