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− | Bak files are the background files used by the [[Kreatures]] game engine, though the internal format is identical to | + | Bak files are the background files used by the [[Kreatures]] game engine, though the internal format is identical to [c32] files, the header differs. |
Internally the file is represented as a series of tiles, each 256x256 that make up the complete image, the tiles are stored in column major order. | Internally the file is represented as a series of tiles, each 256x256 that make up the complete image, the tiles are stored in column major order. |