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BRN: SETT - Revision history
2024-03-28T23:02:57Z
Revision history for this page on the wiki
MediaWiki 1.33.1
https://creatures.wiki/index.php?title=BRN:_SETT&diff=44060&oldid=prev
ScoobyGambit: ScoobyGambit moved page Brn: sett to BRN: SETT: consistency
2014-08-23T01:26:24Z
<p>ScoobyGambit moved page <a href="/Brn:_sett" class="mw-redirect" title="Brn: sett">Brn: sett</a> to <a href="/BRN:_SETT" title="BRN: SETT">BRN: SETT</a>: consistency</p>
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<td colspan="1" style="background-color: #fff; color: #222; text-align: center;">Revision as of 01:26, 23 August 2014</td>
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ScoobyGambit
https://creatures.wiki/index.php?title=BRN:_SETT&diff=41581&oldid=prev
Malkin at 22:55, 28 March 2013
2013-03-28T22:55:47Z
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 22:55, 28 March 2013</td>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">'''BRN: SETT''' is a [[C3/DS]] CAOS command relating to the [[brain]]. It sets a [[tract]]'s [[SV rule]] float value.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Its syntax is:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">BRN: SETT (command) TRACT_NUMBER (integer) LINE_NUMBER (integer) NEW_VALUE (float)</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tract numbers (and lobe numbers) are determined by a combination of order in the genome and age of activation, and start from 0. That is, if there are genes for brain tracts, call them Alpha, Beta, and Gamma, in that order. Alpha and Gamma activate at Embryo, and Beta activates at child. Alpha's id is 0, Gamma's id is 1, and Beta's id, when Beta comes to exist, will be 2.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Tract numbers (and lobe numbers) are determined by a combination of order in the genome and age of activation, and start from 0. That is, if there are genes for brain tracts, call them Alpha, Beta, and Gamma, in that order. Alpha and Gamma activate at Embryo, and Beta activates at child. Alpha's id is 0, Gamma's id is 1, and Beta's id, when Beta comes to exist, will be 2.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SV Rule numbers are like this: Initialization SVRules are 0-15, Update SVRules are 16-31.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>SV Rule numbers are like this: Initialization SVRules are 0-15, Update SVRules are 16-31.</div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category:C3_CAOS_Commands]]</ins></div></td></tr>
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Malkin
https://creatures.wiki/index.php?title=BRN:_SETT&diff=41580&oldid=prev
Sgeo: brn: sett help
2013-03-24T14:12:01Z
<p>brn: sett help</p>
<p><b>New page</b></p><div>Tract numbers (and lobe numbers) are determined by a combination of order in the genome and age of activation, and start from 0. That is, if there are genes for brain tracts, call them Alpha, Beta, and Gamma, in that order. Alpha and Gamma activate at Embryo, and Beta activates at child. Alpha's id is 0, Gamma's id is 1, and Beta's id, when Beta comes to exist, will be 2.<br />
<br />
SV Rule numbers are like this: Initialization SVRules are 0-15, Update SVRules are 16-31.</div>
Sgeo