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:''"If there’s anything good to say about this game, it’s that Xicat Interactive [the game's publishers] succeeded in perfectly recreating the experience of owning real sea monkeys. There’s the same wait for entertainment that never comes, the same waste of money, and the same bitter disappointment."'' | :''"If there’s anything good to say about this game, it’s that Xicat Interactive [the game's publishers] succeeded in perfectly recreating the experience of owning real sea monkeys. There’s the same wait for entertainment that never comes, the same waste of money, and the same bitter disappointment."'' | ||
− | Another [ | + | Another [http://archive.gamespy.com/reviews/january02/seamonkeys/ had this comment]: |
:''The problem is that these aquatic pets are too much like real fish; there's only so much you can watch before you pass out from boredom. Creature Labs' own Creatures series is more interactive . . . At least in Creatures, the digital denizens could learn self-defense and deal with predators. By training them and helping them, the user does more than watch -- they are also nurturing and playing god, something strategy gamers love doing. Users aren't playing god in Sea-Monkeys; they're playing interior decorator.''" | :''The problem is that these aquatic pets are too much like real fish; there's only so much you can watch before you pass out from boredom. Creature Labs' own Creatures series is more interactive . . . At least in Creatures, the digital denizens could learn self-defense and deal with predators. By training them and helping them, the user does more than watch -- they are also nurturing and playing god, something strategy gamers love doing. Users aren't playing god in Sea-Monkeys; they're playing interior decorator.''" | ||