User:Geekgirl101

Singled Out Test
I did a single test of each of the 4 Norns I isolated, which were a Civet, Magma, Bruin and Chichi. I threw away all carrots, put all the tubas and explodonuts in my inventory to stop them from regrowing again, and imported each Norn one at a time into a new world. I locked the door going to the hub and placed all 3 teleporters at the bottom of the meso.


 * First test was to encourage to "push toy". All of them passed.
 * Second test was to encourage to "push dispenser." The Chichi and Bruin responded excellent with this command, although it took a little spank for the Magma and Civet to respond.
 * Third test was to encourage to "push elevator." All of them passed.
 * Final test was to encourage to "push teleporter." The Chichi and Magma responded excellent with this command, although it took a little spank for the Civet and Bruin to respond.

Unfortunately the Civet was not responding at all well after I imported them all back into their old world. He was prancing back and forth wanting to eat toys and then went into a weird stand. Even after exporting/importing him he wasn't recovering, so he is now out of the test.

I now have 2 females - Chichi and Magma, and 1 male Bruin. The Magma is now pushing dispensers when hungry for food. I'm very pleased with this outcome, although I would've liked for another male in the pack. I look forward to seeing how smart their offspring will be. --Geekgirl101 01:31, November 15, 2012 (UTC)

The offpsring are doing amazingly well. All of them made it to the meso before 30 mins old. I exported them all out and did the same test as to their parents, all of them responded reasonably well although one or two of them needed a slap or two to do as they were told. Other than that I'm happy that they're showing excellent signs of intelligence and that they're fully capable of taking care of themselves. --Geekgirl101 02:37, November 15, 2012 (UTC)

Today I've woken up to check on the world, it's blooming with loads of eggs and 7 very happy Norns, half of them having used the learning machine. They've reached Generation 22, there seems to be no sign of the Civet gene in any of them. I used the hoverdoc to check on the status of each of them, they're all doing very well in having satisfied needs for hunger and boredom, however they're all feeling really cold. There's no signs of any toxins or bacteria which could be making them feel so cold, I've put this down to the Magma gene which is dominant in all of them. I've slapped in a few chilli pepper pots in an attempts to help them warm up. I almost stayed with a 3rd party toaster since the heat effects are more noticeable but then I realised that in another world they probably wouldn't have this, so I just stayed with the chilli pepper pots.

I may introduce the Ettin desert by the C3InDS project since this is an undocked world, but the risks are that only one or two may go there and may be the only males or females and result in the population dying out. Then again they may not instinctively know how to reach the Ettin desert though a C3InDS project since they would normally go there by traversing the Bridge, not a teleport.

I decided instead to have the egg layer lay a Chichi egg. The idea here would be to introduce Chichi genes into the offspring and hopefully even things out a bit so that the Magma genes aren't dominant and they shouldn't be complaining of feeling cold. Also the introduction of new genes should help in the prevention of mutations that could cause them to develop weak immune systems and disabilities. Already the Chichi has been born and made it to the meso before he even reached child. --Geekgirl101 15:06, November 15, 2012 (UTC)

The plan has worked well, the Chichi gene has become dominant over the Magma gene. They still have body parts of Bruin and Magma, but the Magma gene isn't so overwhelming that it's causing them to freeze to death. I'm considering throwing in another Bruin at some point as these proved incredibly smart and I'd like that to become a little more dominant than the Chichi gene so that I end up with what I hope will be a super-intelligent species of Norn. I'll wait a few hours until they've reached a higher generation, like 40 since they backtracked down to generation 20. --Geekgirl101 18:53, November 15, 2012 (UTC)

Just checked on how the Norns are doing after I threw in a male Bruin. One of the Norns has what I hoped for - Bruin head, Chichi Legs, Magma body, but oddly she has Grendel arms! It's an interesting mutation and half the Norns also have them. By the looks of it the newborn has already gone from the portal room to the meso while I was typing this, and she's in a constant retreat mode. It looks some of the others have the same problem too, although a single slap on the backside seems to have worked as a temporary fix. I managed to get some of them to use the learning machine to find out why they were retreating, some were retreating from other Norns while one was retreating from food. Has my attempt in breeding a super-intelligent species backfired on me? I'm taking out the chilli pepper pots so that they have to rely on dispensers. I can't stop other plants in the meso from growing though like tubas, carrots, bamboo and explodonuts unless I put them into my inventory. I want to see if these Norns are smart enough to feed themselves without staring at fruit on bamboo waiting for it to drop. --Geekgirl101 03:41, November 16, 2012 (UTC)

The results are far from what I ever hoped for. Another mutation includes Grendel feet. All Norns now have a Chihi head and tail, Magma body, Grendel arms, and either Bruin or Grendel feet. They all had severe toxins, bacteria, and a severe walk gait issue. I exported all adults from the game to prevent the ofspring from becoming infected. Will have to see how the next generation cope although they're fast at reaching the meso almost as soon as they're born. --Geekgirl101 14:16, November 16, 2012 (UTC)

The signs were bad. Upon around reaching adolescence they started picking up bacteria. I used the hoverdoc around them to clear it out and waited to see if it returned, which it did. This is very depressing news. They were the last of the Norns and it came to a sad ending. I will redo the world once again with the saved copies of their level 2 ancestors and I'll continue to test their level of intelligence. Perhaps the results will be different. --Geekgirl101 14:33, November 16, 2012 (UTC)

Another Test
I decided to start another IQ test, to see if there was any consistencies in Norn behaviour. So far this is what I discovered:

Bruins are the most smartest. They're one of the first few to enter the meso. They know pushing dispensers gives them food and know instinctively which foods are good for them. They know that toys are fun and are great boredom breakers. They prefer to be in less crowded areas.

Astros on the other hand need a little coercing, and while they know that pushing dispensers does something they're not quiet sure what, so they keep pushing and producing loads of food.

Magmas are sort of cross between Bruins and Astros, they realise pushing dispensers gives them food but they need a bit of coercing to push them.

Zebras are also like Astros, they need a little coercing to use machinery but they take a long time to train to use a dispenser when hungry so they'll just eat what's around them. They know that toys are fun and are great boredom breakers. They have a certain amount of temper that almost matches Hardmans.

Civets are similar to Bruins, they know that a dispenser gives them food, but the journey to the meso took longer. They are very hard to train to use other machinery and would rather take interest in the hand than what the hand is doing.

Harlequins need a little coercing and are quick to learn that dispensers gives them food and toys are for fun and great boredom breakers, but they're hard to train other machinery.

Bengals are similar to Bruins, they know that a dispenser gives them food and they know that toys are fun and are great boredom breakers. They need a bit of encouragement to use machines. They have a bit of a temper like Zebras.

Treehuggers are completely useless without the hand helping them. They don't go near machinery and as such they die in the portal room.

Bondis may eventually touch machinery, but they prefer to be in the room they're in and where it's quiet so they'll usually die either in the portal room or in the hub.

Chichis are very quick to learn to push machinery and toys, they would rather eat food that's there for them than push dispensers to feed themselves but they will eventually learn.

Hardmans are antisocial hotheads. They are able to learn everything over time but they prefer to be alone and will brutally attack other Norns. They don't tend to play with toys.

Fallows know that a dispenser gives them food. They know that playing with toys is fun and a great boredom breaker. They take a while to train to use machinery.

Siamese are similar to Bruins in almost every way, but they need a helping hand to show them first.

Now while this is true of Norns that have come from an area void of toys, tools and dispensers, in the hatchery they're exposed to these at birth and the first thing they'll do usually is play with the robot toy, even the ones that don't usually play with toys.

After encouraging some to do things I sent all the ones who both learned how to speak, use dispensers, and play with toys to a C2InDS world until all I had left in the meso were Norns who refused to do one thing or another. I exported them out of the game and looked at what I had left. I had Magma, Bengal, Siamese, Fallow, Chichi and Civet.

With this to mind I then made yet another world, this time with only Magma, Bengal, Siamese, Fallow, Chichi and Civet eggs and placed them in the portal room. I wanted to see if they would behave the same as the previous world. Like before they all made it, although the Bruin wasn't the first to get there this time. Actually a bug prevented her from being able to move that I had to export her and create a new one, same was said for the Civet who got stuck for so long that when she eventually did move her motives were so low she wanted to rest from the pain of being hungry and died from starvation.

Comfortable with the knowledge I created a final world and picked 4 of the 6 Norns to begin with. As usual I will start them in the portal room, but this time I'll use the egg finder and timer agents to move their eggs to the portal room so that their offspring will be subject to the same test. I would use all 6 breeds but that would just overcrowd the meso and that's not a good thing to do. --Geekgirl101 18:34, November 14, 2012 (UTC)

CFE Tard Test
It had only been less than a day but the population of the 60 Norn run dropped dramatically to only 9. It wasn't long before they died out, only having reached generation 5. Conclusion I came to is that Norns are stupid, they would rather starve themselves out in an empty corridor or whine they're hungry while surrounded by food until it kills them. Also having no limit on the number of Norns present may well be another reason why they died out, although there was tonnes of food around.

I did a little research and learned that the standard Norns had issues with their genetics and that someone had made improved versions of the agent files called CFE. I also learned about an IQ test to see if Norns were smart enough to find their way to where the food and toys were, so I decided to make a new world using CFE Norns in an undocked station and switched off the empathic dispenser to encourage them to push for food.

After 30 mins almost all Norns had travelled from the portal room to the meso. Sadly the Treehugger and Bruin Norns didn't make it, and a Fallow Norn left it to the last minute to get to the meso where he then died of hunger before getting to any food source. The rest are thriving quite well, so I limited their numbers to 13, they're currently at 19 so I need some of the first generation to pass away. I even extended the test to the 2nd generation eggs and they all passed. Not sure if I need to continue this test of wits any further, they seem to be doing well albeit they're overcrowding the meso like crazy. --Geekgirl101 03:15, November 14, 2012 (UTC)

100 Norn Wolfing Attempt
My next run I made a promise this time I will not interfere. I planned to do a 100 mixed Norn run and leave them to it in various metarooms I downloaded, however I noticed that Norns were gathering in the same spot and not leaving and couldn't understand why. When I decided to switch off the run to see what was happening I discovered that the door and lift agents in those metarooms were not responding, locking Norns inside inescapable sections.

I've uninstalled those metarooms, which is a great loss as they are pretty large rooms. Considering how many Norns were crowding the other rooms I'm going to attempt yet another run, this time though I'll limit it down to 60 mixed Norns. I hope it turns out well once they've battled out their intelligence and strengths against each other. --Geekgirl101 01:09, November 13, 2012 (UTC)

The Return
After several years I began once again a world of Norns to see how they went. At first I began with a docked world with 100 Norn breed limit. I created 6 Norns - Astro, Bengal, Civet, Fallow, Harlequin and Zebra. I left the Norns to run overnight in a wolfling run, Ettin and Grendel eggs placed in the piranha pit. When I checked 9 hours later I was dismayed to discover they all died out, some of them while they were still young.

Started out a new world and this time tried to keep a close eye on it. I created the same 6 Norns as I did before, increased the breed limit to 16 and tried to divide the Norns evenly between the terrarium and the meso. Grendel eggs were put in the piranha pit while I let the Ettins hatch, spliced them into a male, and then left them to live happily ever after. Unfortunately they contracted viruses and despite treatment they passed on their illnesses to others. After many generations, and a single mutation on generation 8 resulting in a Norn with a Grendel head, my Norns were all hostile sneezy stiffs that wouldn't get up and wander if they were hungry or bored, starving themselves to death, beating each other up, and many had strange walking behaviours or not able to walk at all as they spun on the spot. Many died while they were young, including all the Ettins who were beaten to death by the Norns or just died randomly. It was a disaster.

My third attempt this time was confined to the capilata alone on Docking Station. I started out with 4 norns - Astro, Civet, Harlequin and Zebra, and kept the default settings for the breed limit to avoid overcrowding. I decided against using Bengals as they had quite a temper and were responsible for at least a quarter of the deaths in the previous attempts, although the Astro males were showing their anger towards each other every so often.

Within generation 2 I was blessed with a Grendel tail mutation. A second mutation occurred around generation 7 with the arrival of Chichi bodies, but these lasted just a couple of generations and haven't been seen since. Another mutation also occurred at around generation 14 with a Norn with a Grendel head, but sadly it didn't pass on to the offspring and was lost. Generation 40 was my first pink pigment colour mutation. Around this time the Norns were susceptible to bacteria and histamine viruses.

After 3 days I broke the rules and started to interfere, feeding them lemons and using the hoverdoc to clean the bacteria. Around generation 44 they developed a moonwalk dance when backing away which I thought was quite amusing. I started to fear for their survival and interfered further by removing the other Norns that were displaying normal pigments.

I returned to the game this afternoon, alas it was empty. It's a rather sad story that in the end they didn't make it on their own. It was a heavy price to pay for my interference. --Geekgirl101 12:26, November 12, 2012 (UTC)