Talk:Classification system

Would anyone mind if I add the C2 classification list here or should I make a new one like the one for C1?--CompExpert 04:22, 29 Jul 2005 (UTC)

Go for it, mate - add the C2 genus list here, with a note that you can find a list of bagsied class numbers at Bibbleworld. Maybe later, a C2 class numbers and a C3/DS class numbers list could be created in the wiki. I was working on updating the C1 class numbers list prior to the wiki being unveiled - the wiki gives a good format for adding in class numbers as they are discovered. - Malkin 08:54, 29 Jul 2005 (UTC)
 * Thanks. I'd like someone with experience with C2 cobbling to confirm that what I put in is correct though. Also, the list didn't provide specifics on the one and four families so I left one blank and guessed at four based off the way C3 uses it. Those could use some attention.--CompExpert 20:16, 29 Jul 2005 (UTC)

All agents in the same genus behave identically? Is this true? I thought it was that creatures treat them identically - not neccessarily that the agents themselves behaved the same. A bit more of a explanation would be good - like when did this come in? - Malkin 21:14, 5 February 2006 (UTC)


 * I can't see where that's said - it says that all agents with the same class number behave identically (which is a bit of a bad way to put it anyway, really), but that's clearly noted in the previous paragraph to include the species number. Am I missing something or do you just feel that's unclear? - Fuzzie 21:43, 5 February 2006 (UTC)


 * I think it was just a bit unclear, and I read it wrong - now it reads better, thankyou! :) I've just always thought of it that if you had two objects in the same class number, the scripts would mingle.  (eg. The Poltergeist Liked Donuts) but I guess that the way the article's got it now is a better way of thinking about it.  - Malkin 03:13, 6 February 2006 (UTC)