C1 Chemical List

Originally from the Genetics Preview Kit. Ripped and formatted by Gordnorn and Rhodent. Compare with C3 Chemical List.

CAOS number: Chemical Name: Hexadecimal form.

The numbers on the left are used in CAOS coding, eg. COBs, and the numbers on the right are used in the genome.

Numerical ID: Chemical Name : Hexadecimal
0		00

Drive levels...
1	Pain   01 2	Need for Pleasure 02 3	Hunger 03 4	Coldness 04 5	Hotness 05 6	Tiredness 06 7	Sleepiness 07 8	Loneliness 08 9	Crowded 09 10	Fear 0A 11	Boredom 0B 12	Anger 0C 13	Sex Drive 0D

Drive-raising chemicals...
17	Pain Increase 11 18	Need for Pleasure Increase 12 19	Hunger Increase 13 20	Coldness Increase 14 21	Hotness Increase 15

22	Tiredness Increase 16 23	Sleepiness Increase 17 24	Loneliness Increase 18 25	Crowded Increase 19 26	Fear Increase 1A 27	Boredom Increase 1B 28	Anger Increase 1C 29	Sex Drive Increase 1D

Drive-reducing chemicals...
33	Pain Decrease (Endorphin) 21 34	Need for Pleasure Decrease	22 35	Hunger Decrease (Saccharin) 23

''Saccharin is a sweetener only. It has no nutritional value (unlike carbohydrate) but satisfies hunger. (hi sugar lo carb = junk food!)''

36	Coldness Decrease 24 37	Hotness Decrease 25 38	Tiredness Decrease 26 39	Sleepiness Decrease 27 40	Loneliness Decrease 28 41	Crowded Decrease 29 42	Fear Decrease 2A 43	Boredom Decrease 2B 44	Anger Decrease 2C 45	Sex Drive Decrease 2D

Learning/Brain Chemicals
49	Reward 31

learning reinforcer

50	Punishment 32

learning reinforcer

51	Reinforcement 33

''Both punishment and reward chemicals decay to produce this short-life chemical. It allows e.g. concept space dens to get stronger when ANY form of reinforcement occurs.''

52	ConASH 34

Concept layer Atrophy Suppressing Hormone - emitted by loose CON NEUS - stops further con neu dens from atrophying, thus ensuring a minimal supply of unallocated cells for new concepts.

53	DecASH1	35

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type0) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

54	Reward Echo 36

''Reward chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if reward has occurred. Biochemical use as a measure of 'recent' reward.''

55	Punish Echo 37

''Punishment chemical must decay rapidly, this longer lasting chemical is generated during that decay. Useful chemical to monitor in the Science Kit to see if punishment has occurred. Biochemical use as a measure of 'recent' punishment. ''

56	Ageing 38

''Decays over time, switching on receptors to change the stage of life from embryo through to senile. Stage changes then switch on new genes.''

57	Starch 39

''Emitted by food objects - converts to Glucose for energy. Does NOT decrease hunger in pre-Life Kit norns - this is done directly by Hunger-- (saccharin), so that junk food can contain high saccharin levels but low starch, etc.''

58	Glucose 3A

''Produced from starch and in a reversible reaction from glycogen. Used up by muscle action. ''

59	Glycogen 3B

Life force. ''Long-term energy reserve, produced in reversible reaction from glucose. Produces Glucose to replenish supplies for muscle action. Absence of Glycogen is life threatening.''

Waste Products
60	Waste Water 3C

''Waste product from the conversion of glucose to energy. May deplete naturally, or may cause behaviour changes!!!''

61	Hexokinase 3D

''Enzyme. Converts glucose to Urea during the production of energy. Emitted by muscles as they demand energy. Consumed in the reaction to prevent residue. ''

62	Carbon Dioxide 3E

''CO2 is produced by muscle action. It's a useful indicator of short-term average energy consumption and could be used to simulate heart rate or similar data for plots.''

Sexual Chemicals
63	Oestrogen 3F

Controls fertility cycle in females

64	Testosterone 40

Controls fertility in males

65	Gonadotrophin 41

''Produced immediately when pregnant in large quantities. Used to suppress the menstrual cycle.''

66	Progesterone 42

''Produced progressively during pregnancy. When it reaches a threshold, it fires a receptor to cause the egg to be laid. ''

Some Toxins
67 	Glycotoxin 43

'''Extreme poison - breaks down Glycogen. Fatal if glycogen falls to zero. Found in Deathcap. '''

68	Alcohol 44

Ingested from fermented fruit, hootch etc. Causes drunken gait and possible sickness, etc. Causes much the same effect on norns that it has on humans...

69	Adrenaline 45

''Natural adrenaline level builds up due to stress from excessive boredom, anger and suchlike. Has various deleterious effects on health.''

Learning/Brain Chemicals
70	DecASH2 46

Decision layer Atrophy Suppressing Hormone - emitted by loose DEC DENS (type1) - stops further dec dens from atrophying, thus ensuring a minimal supply of unallocated dens for new associations.

Unimplemented Chemicals
71	Vitamin E 47

Fat Soluble vitamin, deficiency can cause infertility.

72	Vitamin C 48

Water soluble vitamin, used to maintain healthy connective tissue.

Life Kit Chemicals
80     Purple Mountain Alcohol aka Dancing. 50

''Reduces Need for Pleasure and Boredom over time. Present in the Purple Mountain Norns, and the Life Kit norns.''

91     Activase 5B ''Produced by muscle action in Forest Norns and Ron Norns. Reacts with Adrenaline to reduce fear and anger.''

92     Turnase 5C ''Produced when the Norn is cornered or a creature is approaching. Converts fear to anger.''

93     Collapsase 5D

''Produced when the Norn retreats. Converts anger to fear.''

IV Chemicals
100	Energy 64

In nornal norns, 1 unit gives 1 pain and 2 glucose

101	Adrenaline 65

In nornal norns, gives 2 units natural adrenaline

102	Pain Killer 66

In nornal norns, gives pain decrease and sleepiness increase

103	Cough Medicine 67

In nornal norns, decreases Histamine A (associated with sneezing)

104	Sleeping Pill 68

In nornal norns, gives sleepiness increase.

105	Wake-up Pill 69

In nornal norns, gives natural adrenaline and sleepiness decrease.

106	Anti-oxidant 6A

In nornal norns, 4 units gives 1 unit of Ageing. NB: This results in a creature that will have an extended youth. Tarlia created the Edited C1 Genomes to remove ageing irregularities.

Some Toxins
231    Geddonase E7

''This toxin, produced by the Cave Flies, eats away both glucose and glycogen, making it even deadlier than glycotoxin. This chemical is only present in Purple Mountain, Ron and Forest norns.''

232	Histamine A E8

Produced by some bacteria; causes sneezing (thus making disease contagious).

233	Histamine B E9

Same as histamine A, but causes coughing instead of sneezing and is not cured by Cough Medicine.

234	Sleep toxin EA

Produced by some bacteria; causes sleepiness.

235	Fever toxin EB

Produced by some bacteria; raises body temperature.

Antibodies to bacteria
240	Antibody 0 F0 241	Antibody 1 F1 242	Antibody 2 F2 243	Antibody 3 F3 244	Antibody 4 F4 245	Antibody 5 F5 246	Antibody 6 F6 247	Antibody 7 F7

Antigens present on infecting bacteria; causes antibody production
248	Antigen 0 F8 249	Antigen 1 F9 250	Antigen 2 FA 251	Antigen 3 FB 252	Antigen 4 FC 253	Antigen 5 FD 254	Antigen 6 FE 255	Antigen 7 FF